TERPENE CYCLIZATION EXHIBIT
For my student job at the Institute for Creativity, Arts, and Technology at Virginia Tech, I was tasked with designing and developing this interactive exhibit for the Science Museum of Western Virginia. It shows how ants, ladybugs, and aphids interact, as well as some of the pheromones they produce. Here are some videos demonstrating the exhibit itself and the Blueprints I made. You can view the full page by clicking here.
BIPEDAL PROCEDURAL ANIMATION
Here's a showcase of a little experiment I did with procedural animation. It wasn't really necessary for this character, as I wasn't dealing with a lot of legs or anything, but I wanted to try it regardless. I achieved it using Unreal's FullBodyIK solver, which was an interesting challenge to learn. I also combined it with ragdoll physics and applied animations from Adobe Mixamo with specific bones to give it a livelier feel. On the left is just a walk-through of the project and the setup, and also shows the procedural walking itself more clearly. On the right is a final render, which I decided to frame as a commercial for a fictional sour IPA, if beer were advertised like sour candy.
3D SINE WAVES
PHISICALLY IMPOSSIBLE (PROCESSING)
(Had to make a couple compromises on the OpenProcessing version, as a lot of the new Processing features aren't really supported in either P5.js or Pjs.)
PROCEDURAL NON-OBJECTIVE PAINTING GENERATOR (PROCESSING)
BIRD GAME (UNITY)
DYNAMIC SPRITE LIGHTING (UNITY)